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Topics - Codemaster Jamal

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General Discussion / Mentioned you guys in my last devlog
« on: May 24, 2019, 04:51:50 AM »

I mentioned you guys in my latest devlog. It's my first devlog and I'm not sure how you guys feel about me mentioning you but, I hope I represented you guys very well. If you have any problem with what I said or mentioned in the blog please let me know. I mean no disrespect if I offended you.

General Discussion / Greetings from Codemaster Jamal
« on: April 13, 2019, 02:34:51 AM »
Hello Pandrian and members of Epic Dragon World. My name is Jamal Williams AKA Codemaster Jamal and I recently joined your forum. I am actually seeking some help. I really like your open source project Epic Dragon World. I have always wanted to make an MMORPG and I've also taken on the task of making an MMO as my first game. (I know it sounds impossible)

I recently found your game after a YouTuber who provided a very good networking tutorial was erased from the net. (Can't find his github or anything) So, I've been looking for another method on how to make an MMO. TBH, I really just want my game to be multiplayer and allow players to interact with one another similar to an MMO but, because my game is an Action Adventure RPG, and thus requires a lot of different "game modes" or scenes, I have a small problem with keeping a connection as the player goes from one scene to the other.

I really like your project because for the most part, it's what I want when it comes to making an MMO. A login screen, and then after logging in goes to the character selection and then when that's done, you go straight into the world. I want a similar experience except that when a player goes into battle or other game modes, the scene changes. I also wanted cutscenes for my game. To my knowledge, I'm not sure if I have to pass a connection through my Scene Loader or what. I'm working on a prototype of my game soon.

I guess what I'm really trying to say is, I'll be using your source code kind of as an example on how to create my game and I really just wanted to say thanks. Even if I don't end up using the code, it was a great example. I also highly agree about using SQL to manage data. I once tried to make a Browser MMO with SQL databases so I assumed once I tried video games it would be the same process but, I couldn't find much information on how to make them.

Finally, if you would like to get to know me more, here's a video:

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